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Profile: Zenasa
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UsernameZenasa
Rank: 7/100Rank: 7/100Rank: 7/100Rank: 7/100Rank: 7/100
Real NameAaron Kimmel
RankNovice Member
JoinedMarch 21, 2008
GenderMale
Age28
LocationSt Paul, MN, United States
Last VisitOctober 10, 2008
Post Count12
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    • My list of what MMO's need to get rid of immediately
    • Originally posted by protoroc

      Skills are no different then levels. Oblivion was absolutely boring as every mob was your equal, easiest way to win is never level past 1.

      I've been a crafter and I have been an adventurer so I know both sides. Unfortunately there is more adventurers and they dont want to be chained to a crafter, but crafters want to make stuff people will want.

      Instances are useful. Adonis, shortly after Shadowlands, Anarchy Online, there was only so many hecklers in the zone. It could only support so many teams and was the only way to level past 200 (it was Funcom so of course half of the expansion wasnt even implemented at launch, dont think AoC was special). Past that limit and you were shit out of luck with no alternative to sk gain. Instancing could have made an already horrible experience a bit more accommodating. I call for a mix of open world, public instances (I miss trains lol) and private instances

      Oblivion's skill system was superb, it was just implemented like total crap. The level scaling was not present in it's predecessor Morrowind, and that in my heart is one of the best RPGs of all time.

      Oblivion was crap because everything was scaled to your level, a skill based system could be developed where this is not the case. I don't want people to know exactly what I'm capable of simply because I have a (Level 50) over my head. Skill system would be awesome. Just wait for an Elder Scrolls Online.

    • Posted: 8/10/08 6:51 PM
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