| Username | Zenasa |
| Real Name | Aaron Kimmel |
| Rank | Novice Member |
| Joined | March 21, 2008 |
| Gender | Male |
| Age | 28 |
| Location | St Paul, MN, United States |
| Last Visit | October 10, 2008 |
| Post Count | 12 |
| Biography | |
| Quote |
I downloaded this beta client last night, registered my beta key and everything.
Why is this not working? :(
I want in!
posting in an epic thread
Originally posted by protoroc
Skills are no different then levels. Oblivion was absolutely boring as every mob was your equal, easiest way to win is never level past 1.
I've been a crafter and I have been an adventurer so I know both sides. Unfortunately there is more adventurers and they dont want to be chained to a crafter, but crafters want to make stuff people will want.
Instances are useful. Adonis, shortly after Shadowlands, Anarchy Online, there was only so many hecklers in the zone. It could only support so many teams and was the only way to level past 200 (it was Funcom so of course half of the expansion wasnt even implemented at launch, dont think AoC was special). Past that limit and you were shit out of luck with no alternative to sk gain. Instancing could have made an already horrible experience a bit more accommodating. I call for a mix of open world, public instances (I miss trains lol) and private instances
Oblivion's skill system was superb, it was just implemented like total crap. The level scaling was not present in it's predecessor Morrowind, and that in my heart is one of the best RPGs of all time.
Oblivion was crap because everything was scaled to your level, a skill based system could be developed where this is not the case. I don't want people to know exactly what I'm capable of simply because I have a (Level 50) over my head. Skill system would be awesome. Just wait for an Elder Scrolls Online.
Yeeeah.. that's why it has more players than EVE online...
80,000 on at any given time last time I checked.
Would you rather see a game release pushed back a year or have the game release witha few bugs that will be fixed?