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Profile: alakram
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Usernamealakram
Rank: 82/100Rank: 82/100Rank: 82/100Rank: 82/100Rank: 82/100
Real Name 
RankElite Member
JoinedNovember 2, 2006
GenderMale
Age31
Locationmalaga, Spain
Last VisitOctober 11, 2008
Post Count593
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5 Most Recent Threads by alakram [more...]

Latest Blog Entry - So Funcom
From my blog Playing from my Room [alakram]

So Funcom is using their brains. It shouldn't be any type of news but it is. Someone managing a big game company takes a look at the market and find a good moment to reach a really good position in the mmorpg business. I'm talking about Age of Conan and Anarchy Online. Don't you see it?. Age of Conan appears to be a good game. It's not a native sandbox game but it have some features, good character customization and player cities. The game will launch this year, or at least we hope so. There is no Modern "Adult" Fantasy game on the market in this times. I mean, fantasy game suited for adult players. Sure you can play EQ2, it's a good game, but it doesn't have an Adult Art direction. Sure you can play Lotro but it doesn't too, and its a good game too. The same goes for some more AAA titles, good games but not aimed natively for adult players. I'm sure a good amount of people will leave their actual games to try AoC only because this one have a Mature art design. Like Oblivion, or Gothic 3.

And, someone on Funcom took a look at the sci-fi mmorpg's market and thought, hell, there is no modern sci-fi games out there:

Eve online: I know it's a good game, but it's too hardcore for most of us.

SWG: I played it in November and December of 2007... Most of us know what a Joke of game it is.

Anarchy Online: It's an old game with outdated graphics... Doh!, well... Funcom will give AO a brand new graphics engine.

IMO, Funcom is trying to earn a good share of the mmorpg market by launching a good fantasy game and relaunching a good sci-fi game. Good for Funcom!

Recent Forum Posts [more...]

    • Whats Atlantica Online like?
    • Dont forget about the awesome Stamina system. Once you run out of it, you can't play anymore until next day. I dont understand the purpose of such a system.

    • Posted: 10/10/08 6:15 AM
      General Discussion
    • So much for Firefly...
    • Is Buffy really that bad? I think not.

      Buffy / Vampire Slayer: Tank Class

      Willow / Sorcerer: DPS class

      Giles: Crowd controller / healing

      It looks more like a eq/wow clone than a complete failure. It may not be great, but it can become playable and fun.

    • Posted: 10/07/08 1:18 PM
      General Discussion
    • Seriously itemization :|
    • Originally posted by WRyan
      Originally posted by lumache

      You cant tell me that the masses, or lack there of will be drawn in by a change from .1% to .2% that is just equally useless. .1% has next to no effect, .2 has next to next to no effect.  Another example of Funcoms inability to get in sync with the gaming community.


       

      Let's break this down a bit:

      1. Let's say you have a 1% of Increased Crit Chance.  In English, that means that every 100 attacks, 1 of those attacks will likely be a Critical Hit.
      2. Now, let's use AoC's figure, and change that 1% to a .1% Increase Crit Chance.  That means, that out of that 100 attacks, 1 will be a Crit, but only 1 out of every 10 of THOSE will actually be the Crit.  So, that means that you actually are hitting something 999 times, before you Crit.
      3. Now, let's assume that after the patch, the value of this number will be increased by 50%.  No, that doesn't mean what you think it will mean.  It means that it will represent half of your character's ability to Crit.  So that means that the other half is inherent, which could vary greatly depending on the class you play.
      4. In either case, half is half, so that means that instead of attacking 999 times before you Crit, you'll only be attacking 499 times.  Either way, these are still bogus numbers.... maybe.

      From this, we can conclude a few things:

      1. Classes that are inherently better at Critical Hits (which I presume are the Rogue classes and probably the Conquerer class) will always have the better Critical chances.
      2. Since the classes have gear restriction (some classes can only use heavy armor, etc.), then each type of weapon and/or armor will have different types of associated stat modifiers, which more define the role(s) of each class that uses each weapon or armor class.
      3. However, since there are some weapon and armor types that are shared by various classes, it also means that there will be fewer needs of one class over another.  Basically, you can get by without having a Barbarian, because you have a Conqueror, or visa versa.  This is what they wanted to asure players from the beginning - all classes are viable.

      I personally don't see how .1% is anything to be happy about in the first place, but it seems to me that the idea behind their design makes some good sense... in theory.  Now, if we were talking about a 10-20% increase in overall ability... then that's a different story.

      Still, it could have something to do with level difference, in that a Level 80 character attacking a level 1 character has an 800% increase of Crit Chance because of the difference in level, thereby giving the level 80 character an 80% chance to Crit instead of a .1% chance.  This is called level scaling, which I can't decide is a good thing or not, but I presume is the nature of the beast for Level Based systems.  After all, you wouldn't expect a character to completely decimate an equally powerful character with constant barragement of Crits.

      Also, keep in mind that usually, the stats are more like .5% or whatever.  So, you that 199/1 ratio will be radically changed in your favor with an increase in base value.

      Just my thoughts on the subject, and I could be wrong.  I may not have done the math correctly.

       

      Good post. I remember now another reason I had to left AoC. I never understood the item stats and how they really working. I just picked my gear If i liked how it looked, haha. Anyway good asumptions. Im not sure if they work like this, but they probably do. Maybe not even AoC devs know how they work.

    • Posted: 10/07/08 3:11 AM
      Age of Conan

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