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Profile: asdasdasdd
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Usernameasdasdasdd
Rank: 5/100Rank: 5/100Rank: 5/100Rank: 5/100Rank: 5/100
Real Name12edd 32ddd
RankNovice Member
JoinedApril 30, 2006
GenderMale
Age28
LocationJacksonville, FL, United States
Last VisitSeptember 6, 2008
Post Count31
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2 Most Recent Threads by asdasdasdd [more...]

  • Black screen on 5/17/08 @ 11:17AM
    Viewed 109 times, replied 3 times, last post was 5/17/08
  • PvP Loot on 5/1/08 @ 2:52PM
    Viewed 120 times, replied 1 times, last post was 5/1/08

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Recent Forum Posts [more...]

    • Make Fatality "Ballet of Death" an Option to be Toggled OFF
    • Originally posted by Darksix

      (Interesting post.)    I was under the impression that I recieved no damage during the animation. Have to keep a closer eye on it I guess.

      As far as I've noticed I also haven't received any damage upon fatality animation. But there is an option in the interface options called 'mature content' I believe that gets rid of them if you want.

    • Posted: 5/25/08 9:59 AM
      Age of Conan
    • Black screen
    • Running lowest resolution already, and have DX9, reinstalling it atm, maybe something installed incorrectly. Didn't have this problem in OB, so I hope reinstalling will fix it.

       

    • Posted: 5/17/08 11:24 AM
      Age of Conan
    • Black screen
    • Everytime I launch AoC, and the patching finishes, I get a black screen. I have searched and everyone says the fix is to simply uncheck 'full screen' however, I did that but the game still launches in full screen mode. WTH do I do =(

    • Posted: 5/17/08 11:17 AM
      Age of Conan
    • WHY FC WHY????
    • Originally posted by Alienovrlord

      The rationale for 48 v 48 makes perfect sense.   Limiting lag is a perfectly justified reason to limit the player numbers.  I just have one question:

      How long has Funcom known this?

      We've heard the same things repeated in the recent interviews over and over - combat system, customization, gore etc.   Didn't any of the developers think that maybe this might be an important point regarding PvP to bring up during any of the dozens of interviews they've had in the last couple of months?

      Again, I'm not disagreeing with the logic or deisgn choice.  But Funcom must have known this was going to be their PvP limit and they should have mentioned sooner in their interviews rather than waiting a week before the official launch.

      I'm sure they did, they are probably hoping it'll take people long enough to get to this PvP point of the game, that they will be able to go with it slowly as the people reach the appropriate mark slowly.

      Not too logical, but could work ^.^

       

    • Posted: 5/14/08 2:57 PM
      Age of Conan

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