| Username | brownspank |
| Real Name | |
| Rank | Novice Member |
| Joined | June 16, 2004 |
| Gender | Male |
| Age | (hidden) |
| Location | Baguio City, Philippines |
| Last Visit | September 29, 2008 |
| Post Count | 241 |
| Biography | |
| Quote | "You move like a dwarf!" |
Originally posted by gath
The MMORTS i know are:
http://www.playsaga.com/
http://www.dreamlords.com/
And there's atleast 1 more, but cant really remember the name (i'm a bitty little tiny DRUNK!)
This?: http://worldshift-game.com/ (Looks awesome, based on screens.)
Originally posted by yoni333
very good job but can you explain why gw is not wow just without monthly pay?
i didnt understood what the big difrenet?
Players who have experienced GW can keep telling you in different ways how it's different from WoW, but while there is that urge to compare it to WoW, non-GW players won't quite get it. You'll have to actually start playing to see the difference.
Originally posted by Vrazule
Originally posted by rev_lazaroVrazule I'm confused: Are you praising their approach to finally making the PvP changes separate from the PvE or are you criticizing it? Everything you listed sounds like what Anet accomplished with this; but starting off with "When will developers learn!" kinda throws me off.
Hmmm, maybe it's due to the comment that they are not scaling PvE skills for PvP,but rather they are creating seperate PvP skills. From the sound of it, you will have an ability icon for PvE and a seperate one for PvP. So now you have two different systems to worry about instead of an integrated one that scales depending on your situation.
IMO scaling alone wouldn't calm the rabid fans that QQ everytime their favorite skill gets nerfed. Skill balancing would be much more flexible if it included the ability for devs to change the way the skill works between PvE and PvP. This is not to say that all skills targeted for balancing will have different mechanics for each playstyle; it's just a foot in the door.
Though, I agree that having 2 sides of a skill to track can be cumbersome. We'll have to see what happens once the skill changes are implemented.