| Username | coffee |
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Originally posted by mbd1968
Originally posted by SonofSeth
More PVP - check
More PVE - check
More zones - check
More class(es) - check
More items and armor, diferent models for PVE and PVP, aerial combat, vehicle combat, destructable buildings, more skills, slightly tweaked graphics....
All in all I think WotlK will be a quite fun litle content adition to already content bursting game. No reason to worry, if you don't like WoW, not realy much hope into liking it more after the expansion hits and if you just burned out, well, don't worry, you'll be back.
More kill 20 Donkeys for their left testicle quests - check
There has never been a quest to kill donkeys in WoW?
More gear grind - check
Welcome to the world of MMO's
More class imbalance - check
Matter of opinion .. pick a class more suited .. and dont assume your the best, you will get beat some times .. thats not class imbalance. The only way to make WoW and all mmos balanced is to only have 1 class and give then all the same gear .. seems a little boring to me.
More re-balance of classes for PvP to the detriment of PvE - check
Matter of opinion .. Learn to Itemise and spec better.
More of the same - check
Yes.. wohoo
I like WoW, played it for 3 years, Blizzard did well and I will probably buy their next MMO. Hopefully they'll learn buy the few mistakes they made in this MMO to improve on the next. Will I be buying WotLK, unlikely...
Yes you will .. you know you will
Originally posted by Satarious
Originally posted by coffee
Many of you probably dont realise that PvP zones were on the table in WoW upto just a few months from release. Alteric Valley was designed to be open world with PvE and PvP objectives. However blizzard dropped this and made it a 40v40 battle ground.
So its not like blizzard are going "oh look what WAR is doing" they had these ideas before WAR was even on thought.
Heres a good 30min video at last years Blizzcon '07 where blizzard devs talk about their PvP mindset, as well as there mistakes (how many devs do that?) and their future plans for Wotlk.
I suggest you watch these before you dimiss Blizzard PvP.
http://www.youtube.com/watch?v=azbolVrSOO0&feature=related (1 / 7)
http://www.youtube.com/watch?v=bINDqosD-9M&feature=related (2 / 7)
http://www.youtube.com/watch?v=McWg54PIsE8&feature=related (3 / 7)
http://www.youtube.com/watch?v=_4SHP4igfbI&feature=related (4 / 7)
http://www.youtube.com/watch?v=JGFMLDg7gm8&feature=related (5 / 7)
http://www.youtube.com/watch?v=HjLtxHqLlw4&feature=related (6 / 7)
http://www.youtube.com/watch?v=nMn09CFYCaI&feature=related (7 / 7)
When it comes down to it, WoW simply wasn't designed to handle Open World PvP. I found it hilarious how World PvP was a major bulletin point in their presentation (and this was done in 2007), and yet World PvP is STILL to this day a complete and utter failure in WoW. Either they're just not capable of handling mass people in the world in one area (because the WoW system wasn't designed from the ground up to handle it) or they just simply have no clue how to design compelling open world pvp gameplay.
This is where WAR has the leg up on WoW as far as open world pvp is concerned. They KNOW how to do this stuff (as proven in daoc) and they have the system in place to handle it. WoW may be just catching up with the siege warfare stuff, but I doubt if it will be nearly as compelling and sophisticated as WAR's version. If WoW's idea of open world Towers are any indication (a joke), I don't see their siege warfare mechanism matching WAR's. Blizzard may have been excellent with the PvE and overall polish, but they have always consistantly been weak on the mass pvp stuff.
Well I tell you what we know so far about the new open PvP zone in wotlk (lake wintergrasp).


Many of you probably dont realise that PvP zones were on the table in WoW upto just a few months from release. Alteric Valley was designed to be open world with PvE and PvP objectives. However blizzard dropped this and made it a 40v40 battle ground.
So its not like blizzard are going "oh look what WAR is doing" they had these ideas before WAR was even on thought.
Heres a good 30min video at last years Blizzcon '07 where blizzard devs talk about their PvP mindset, as well as there mistakes (how many devs do that?) and their future plans for Wotlk.
I suggest you watch these before you dimiss Blizzard PvP.
http://www.youtube.com/watch?v=azbolVrSOO0&feature=related (1 / 7)
http://www.youtube.com/watch?v=bINDqosD-9M&feature=related (2 / 7)
http://www.youtube.com/watch?v=McWg54PIsE8&feature=related (3 / 7)
http://www.youtube.com/watch?v=_4SHP4igfbI&feature=related (4 / 7)
http://www.youtube.com/watch?v=JGFMLDg7gm8&feature=related (5 / 7)
http://www.youtube.com/watch?v=HjLtxHqLlw4&feature=related (6 / 7)
http://www.youtube.com/watch?v=nMn09CFYCaI&feature=related (7 / 7)
Well I signed up.. but TBH i dont realy wanna beta test.. Id prefer to experience the game on release, But Ive signup to test the world PvP and seige .. if chosen I try to stay away from PvE.
Originally posted by Thillian
Originally posted by Bakoryo
How so?
huge story which you live in, using the D&D ruleset and you can roleplay on some servers ive been at.
So yeah, i'd like a more explained reason why it's not a rpg >>
I meant the single player campaign not being really a rpg. More like hack'n slash or action game with rpg features. Story + character development is not what makes a game RPG. It's the amount of choices within the adventure quests and a possibility to develop your character "persona" apart from combat mechanics. (Arcanum, Fallout 1/2, BG 1, Planescape Torment... to name a few)
Lets be fair we dont know enough about D3 to deicde wether it is or is not a RPG? we saw the dungeon action but we did not realy see the quest system the world as a whole or how the story unfolds. Bauldergate 1 is my all time fav RPG but that had dungeons too. so lets wait and see what D3 will be like.
In light of the recent update which changed the effects of certain AoE powers for the Necromancer, what is your favourite Mage archetype class in Age of Conan?