| Username | diricio1 |
| Real Name | D''Mozzio Matory |
| Rank | Advanced Member |
| Joined | October 14, 2006 |
| Gender | Male |
| Age | (hidden) |
| Location | Jackson, MS, United States |
| Last Visit | July 1, 2008 |
| Post Count | 31 |
| Biography | "We all live in life for a purpose, walking in way of the light, or succumbing into oblivion..." |
| Quote | "Life is 5% of what happens to me, and 95% of how i react to it..." |
Oh cool, I didn't know they had events like that (am not knowledgeable about the events in CoH/CoV) lol. Thanks for the responses guys. =)
This may sound stupid but i just thought I'd post this lol. I was sitting here thinking, "What if they made an event, just for like 20 minutes or so, where this huge, tall robot creature walked a city in the game, and players could attack it and such."
Like the citizens of the city are fleeing in fear while all the heroes in the game are attacking it, though I don't think it should do damage to the heroes because there will probably be low-leveled heroes there too. But it could use some electric attack that halts all of your skills and powers (including travel powers) for 10 seconds.
Just an idea lol. Don't bash me or anything.
Originally posted by ch00p
CoX likes:
-Avatar customization was phenomenal. CoX is the ONLY MMO I've played where I haven't seen a clone of myself running around the world.
-Lack of "equipment". Character development was done so by improving individual powers as you see fit, farming Evil Lair #23 and looting [Magical Purple Tights of Doom] with +1000 Fire Damage from Doctor Doom of Eviltown.
-Variety of skills/abilities/spells/etc. My Corruptor is most likely different from other corruptors because of the power sets I chose. And even then, if another Corruptor chose the same power sets, we could have any different possible combination of skills and/or enhancements. My character felt unique to every other character. Also, CoX incorporated almost every possible thing that can be used as a weapon into character creation. From hurling chunks of ice, to magical powers, to guns, to medieval weaponry, to magical weaponry, to ordinary items (axes, shovels, wrenches, etc.), this allows great character customization.
CoX dislikes:
-Lacking in variety of environments. Of course an urban setting is the setting most associated with super heroes/villains, but it gets old after awhile.
-Lacking in variety of mission types. Saving little Johnny from a Burning Building X, Robbing the Bank, or Killing Hero/Villain gets repetitive after awhile. I'd like to see more twists to the missions. Like "Kill evil villain, but there are too many innocents around so you can't use AoE powers lest you accidentally hurt an innocent, or maybe you're in a factory with highly flammable chemicals around, so fire and/or heat powers have a chance of blowing the place". Make the situations more dire as you progress. It keeps the game interesting, and also adds a more heroic (or villainous) feel to the missions.
-Lack of customizable skill/abilities/powers graphics. Yea, I know, I may be getting a little too over the top with this one. But does an energy blast HAVE to always be blue? Can my fire blaster make flames so hot that they burn blue? What if my fire corruptor shoots otherworldy hellfire that happens to be an unholy green tint?
That's all I got for now...
If you powers consists of animalistic nature, you can run on all fours.) Thats what was stated.
Originally posted by Gishgeron
Originally posted by Brezjnev
What struck me more was this part: "World of Warcraft released roughly six months after City of Heroes and we, of course, know its success. One of the truly amazing features was that a player could solo effectively the vast amount of the game. Certainly, this told us something at Cryptic. But more important than that was the feedback from our fans. They simply didn't like the idea that they would need to stop their mission in order to go find help. And you know what? The players were right!"
I haven't played either game at launch, but just looking at all the fundamental changes to CoH during the first issues, I would say that the big difference was that Blizzard actually managed to launch a polished game, unlike Cryptic
. If Jack Emmert thinks what made the difference was that not all ATs in CoH could solo everything, then Champions Online is in for some big trouble.
You'd be quite wrong. From a fundamental standpoint, we all have expectations on a very basic level when approaching a game. For instance, if a Mario MMO released today we would all expect to have some sweet platforming involved. We'd probably have some notions about the act of killing baddies with hammers and shells too. If a Devil May Cry MMO dropped, we'd expect to be juggling demons in the air with pistols and cleaving marionettes in twain with our awesome swords.
Bear with me.
Now, a SUPER HERO MMO hits shelves. I'm willing to bet that "running around asking for 4 other super heroes to help you take down a single armed thug" is probably the furthest thing from "super" you could imagine. You'd be rather correct about this, as many other players felt the same way too. In order for a super hero game to work, you have to fight and FEEL like a super hero. That means taking on swarms of basic thugs without breaking a sweat. Even Batman could rock out the simple gang members...and he didn't even have super powers. So, for CoH to work...yeah...being able to solo IS the most important thing. Structurally, a super hero game sucks monkey organs if you can't even fight off ONE single un-super thing alone.
To be honest, CoH had a rather nice launch. The largest issue it ever had was the mundane mission farming you had to do. The game was actually nothing BUT instanced quest missions. Oh, it has great zones...but you don't often actually DO anything in them. They had some bugs, naturally, but nothing which actually detracted from those two big issues.
Given the changes they made to CoX, and the lessons they have stated they paid attention to when other games learned them...I think Champions is shaping up to easily be the best thing since sliced cake. I've not heard them say they are trying to add things I feel they cannot. Indeed, most of the things they are promising are things they have already touched on in CoX with some additions and improvements. There is no massive hype being generated...no insane promises, thus far.
100% agree with you. Reading about some of the "insanely" cool customization features, and other things stated about CO, soloing some goons would be interesting.
I think that, and this is just my opinion, that when CoH/CoV was created, they had X-Men, The Justice League, and other supergroups in mind; Minus the fact that -Alot- of the superheroes/supervillains became famous or infamous on their own lol.
I doubt Villains will be playable at launch, thats just my opinion. :/
During a Game Informer exclusive, the developers clearly stated that, though they are making Champions Online, they have already "planned" a Villain part as well. Now by my judgement they're taking their time with CO, incorporating things they want while taking heed to what Coh/CoV lacks as well.![]()
I'd rather wait for a Villains expansion. Don't get me wrong I WANT a Villains expansion lol, but I'd rather them take their time with it than rushing to deliver Champions AND Villains.