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Profile: dunesw64
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Usernamedunesw64
Rank: 32/100Rank: 32/100Rank: 32/100Rank: 32/100Rank: 32/100
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RankApprentice Member
JoinedDecember 15, 2007
GenderMale
Age23
LocationChicago, IL, United States
Last VisitSeptember 7, 2008
Post Count1
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    • Learning from others mistakes?
    • Is this just to OP's insecure attempt at trying to bash Warhammer? I've bought the collector's box for AoC has while the game was very fun for the first 20 levels, after Tortage it took a steady decline in terms of available content and and fun. Having played Warhammer Online for the past 5 or so months as an elder tester and having played the endgame, I can safely say the game is already in better shape than AOC is months after launch. It's not naivety to believe this, but being able to think correctly.

      Warhammer Online, even in beta still, has quests, PQs, dungeons, and lairs from the second you create your character to the moment you reach rank 40. On the PvP side of things, you have working scenarios, PvP XP (Renown) capturable keeps and fortresses, working siege weapons, RvR armor and weapons, fairly balanced classes, and of cource City Sieges, which consists of hours of PQs, RvR Objectives and the ability to fight the ruler. Now let's compare AoC at launch: horribly unbalanced classes, many of which were overpowered or terribly underpowered; guild cities couldn't be constructed completely, sieges weapons didn't work, giant drop in quests and content starting at level 50, broken mounts, broken feats, no DX10, memory leaks galore, female character were gimped because they attacked slower, broken economy, and many more. Few of these have been fixed, which is why the game's population has mostly left the game.

      People don't flock to a new MMO because they're naive. That's just the OP's horrible bias and insecurity talking. People flock to certain MMOs because they seem fresh and interesting, but all of that doesn't matter when the things that make the game interesting dont' work, such as in AoC's case. Warhammer has problems, sure, but they're a drop in the bucket of the types of problems most MMOs have.

    • Posted: 9/07/08 10:44 PM
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