| Username | gorgondo |
| Real Name | Joseph Wieben |
| Rank | Apprentice Member |
| Joined | April 11, 2005 |
| Gender | Male |
| Age | 19 |
| Location | Clermont, FL, United States |
| Last Visit | December 3, 2008 |
| Post Count | 27 |
| Biography | |
| Quote |
I've played about a grand total of a year worth of EQ2, there's only ever been one glaring issue for me, and of course the usual gripes a gamer might have.
My issue was the graphics, I'm a fan of developers that put more emphasis on art than their engine. While calling EQ2's graphics plastic is slightly exaggerated, it's not far off the mark. The graphics are fine, excellent when you consider the age, but they are lifeless with no soul. This is where art comes into play, because it can give any game, good or bad, soul.
Visuals are all subjective, but it's one reason why me and my clan have long abandoned EQ2 and have yet to look back.
Art brings otherwise fake worlds to life, which is very important to roleplayers like me.
Originally posted by RiddarEQ2
Originally posted by gorgondo
Originally posted by RiddarEQ2
Most people want PvP nowadays. EQ2 wasn't designed to be a good PvP game so people who want pvp who go to this game wont like it. Gamers who like EQ1, Vanguard etc... will like EQ2. Its the gamers who are more into the WoW/WAR type games that wont like EQ2.
I think the truth is that the majority of gamers want PvP over PvE, which is why i believe WoW has turned more into a PvP game since launch because Blizzard now PvP is more popular.
I'm just glad the younger community enjoy PvP over PvE because the community in EQ2 is fantastic. 95% of the community are friendly and mature.
This is a common, and very insulting misconception. PvP is not simply a younger thing. PvP had it's start in MUDs, long before children started saturating the market.
PvP has nothing to do with age, and everything to do with higher competition (players are often more challenging than NPC monsters because of the player's ability to adapt to situations and react accordingly, something monsters are incapable of).
You should check your ignorance at the door, especially when you consider age has very little to do with maturity as far as gamers go.
You don't get my point. Its FACT that younger gamers prefer PvP over PvE. What 12 year old wants to run around in a dungeon, healing his party and taking a look at the fantastic scenery? Hardly any. What 12 year old wants to have his almighty orc warrior charging at a weak gnome to pewpew? Nearly all. If you don't like the truth, don't comment.
What truth do I see? You state an opinion as fact, which I can do, too! All of the PvPer's I know are 17 or older, so that most certainly means PvPer's are predominantly adult! Brilliant! I amaze even myself at times.
Adults and teens share a common thread, they like both PvE and PvP. To think otherwise is ignorant. They also happen to share a thread as far as maturity goes, an all adult community would have just as many immature asshats as a community composed of teens and adults. (Early UO and EQ have pretty good examples of adult asshats.)
In conclusion, if you don't like being wrong, don't post.
Toodles, Darlin'.
Originally posted by RiddarEQ2
Most people want PvP nowadays. EQ2 wasn't designed to be a good PvP game so people who want pvp who go to this game wont like it. Gamers who like EQ1, Vanguard etc... will like EQ2. Its the gamers who are more into the WoW/WAR type games that wont like EQ2.
I think the truth is that the majority of gamers want PvP over PvE, which is why i believe WoW has turned more into a PvP game since launch because Blizzard now PvP is more popular.
I'm just glad the younger community enjoy PvP over PvE because the community in EQ2 is fantastic. 95% of the community are friendly and mature.
This is a common, and very insulting misconception. PvP is not simply a younger thing. PvP had it's start in MUDs, long before children started saturating the market.
PvP has nothing to do with age, and everything to do with higher competition (players are often more challenging than NPC monsters because of the player's ability to adapt to situations and react accordingly, something monsters are incapable of).
You should check your ignorance at the door, especially when you consider age has very little to do with maturity as far as gamers go.
Before I decided not to purchase the game, I levelled 2 characters from 1-10 by PvP alone (as in no PvE whatsoever). One was a White Lion Which I levelled in the Empire area, and the other was a Runepriest that I levelled in Ekrund.
I found little shortage of PvP in the RvR lakes, and on the occasions that I did, scenarios popped within a minute on average. Lakes didn't begin to really slow down until about 1-2 AM EST, and didn't completely die until about 4 AM. Scenarios slow down drastically after 2AM and usually die between 3 and 4 AM.
Each character was on a different server. Monolith (before it went FULL/FULL), and Azazel.
Good luck finding your war.
I've never been a fan of the acid trip you get everytime you cast a spell. I like more simplistic spell efects, and a big fan of practical effects (the bottles sound like one of these effects, but I would need to see to know).
Would you rather see a game release pushed back a year or have the game release with a few bugs that will be fixed?