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Profile: havocthefirs
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Usernamehavocthefirs
Rank: 21/100Rank: 21/100Rank: 21/100Rank: 21/100Rank: 21/100
Real Namejohn halaway
RankApprentice Member
JoinedJanuary 23, 2004
GenderMale
Age47
Locationbernville, PA, United States
Last VisitOctober 11, 2008
Post Count228
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No matter where you go, there you are.

 

Most Recent Thread by havocthefirs [more...]

  • Same old mistake on 8/31/08 @ 7:35AM
    Viewed 2949 times, replied 58 times, last post was 9/1/08

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    • Same old mistake
    •    As with almost all mmorpgs the mold hasn't changed. The assumption that new innovative fighting styles and rvr and great grafix and so on are the be all end all of game mechanics is an incorrect assumption. 

         The economy should always be the first priority. When you lose nothing from falling in combat, ie, looting from pvp. Death from creatures, as in an animal will eat food products from your inventory, a sword weilding npc will loot armour and weapons.

         If nothing decays to the point of non-usability or nothing is usable until a certain level is reached then the economy is already defunct.

         When your only use for gold is acquiring a mount at a certain level or if the game is gear-cetric and the top items are soul-bound then commodities have no real value.

         The gold farmers will be out in full force and they will be selling thru ebay and in-game messaging, which if fine, I am personally a proponent of selling in-game commodities. The problem is gold will sell for x amount of dollars the first week, then half that the second, then half that each following week.

         Part of the problem is mobs always spawning at exact locations instead of randomly thruout the world. The other is never losing anything, which will always lead to hyperinflation. In a very short time everyone will have everthing that has any tradable value, and when that happens, nothing has any value at all.

    • Posted: 8/31/08 7:35 AM
      WAR (Warhammer Online)

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