| Username | lahari |
| Real Name | |
| Rank | Novice Member |
| Joined | June 7, 2006 |
| Gender | Male |
| Age | 36 |
| Location | Jacksonville, FL, United States |
| Last Visit | October 8, 2008 |
| Post Count | 12 |
| Biography | |
| Quote |
Originally posted by EbonHawk
Originally posted by lahari
Originally posted by Thillian
Originally posted by lahari
I LoL'd
Well After being burned by the infamous Dark and Light release and the Vanguard release, I decided that I would not ever enter a new game until it has been alive for at least 90 days. This allows time for the first wave of players to tear through the content and find the real soul of a game. It is also enough time to get some reactive patching and content adds in by the develpers.
This game has recieved so much hype and so many of my buds were contacting me to get me into the game. I refused and chose to wait. I think I am glad I did.
Has anyone noticed, there hasn't been a really successful MMO launch in a long time? Seriously? Maybe the best sustained game is LOTRO and even it isn't really doing all that fantastic.
LOTRo is actually doing all that fantastic. The player base is currently slowly improving. The difference is, the adv campaign for lotro was/is much smaller than WoW/AoC. And while WoW spent 40$ mil just for advertisment before release, turbine hardly payed that much for the whole development.
I was participating in the Codemasters management of LOTRO not Turbines. The game isn't a flop, but its not really all that great. (my opinion). While I did enjoy the books as a kid, the movies as an adult, fantasy MMOs are getting way oversaturated IMO. And its a shame because LOTRO should be a centerpiece for that class of games.
Also Turbine is a publisher not the developer. And LOTRO has more than one publisher. Just an FYI. Wrong... Turbine is the developer as well as publisher. Codemasters and Midway Games are also co-publishers.
Fair enough. I stand corrected.
Originally posted by Ender4
Sandbox games bore me to death, I'll gladly take EQ/WoW over something like UO or AC.
Believe it or not you do not talk for all MMORPG fans.
To be honest. I would prefer a sandbox game over the linear games that make up most of the MMOscape. While the Pre-CU version of SWG was underdeveloped and buggy, the concept is sound. The guy doesn't speak for me, but there are a lot of us MMO fans that are wanting a sandbox game.
There are also MMO fans looking for more SciFi games. Eve Online is nice, I play it, but we need more.
There are millions of MMO players that play classic grindfest games like 2moons/Dekaron put out by GameTribe and Acclaim. While no one game has the millions, over a broad span of games the numbers add up. And this is what a lot of developers see. Lots of people willing to gind away and very simplistic, linear systems with the occational flashy particle effect.
There is plenty of room in the MMOsphere for every kind of gamer. What is a real gamer? Any gamer that has a passion for their game.
Also, I saw some talk about how Dev rarely if ever go to boards and flame other games. Trust me, they do. They also come post in support of their games to counter flamers. You seem to forget, they can log in as anyone they wish. There is no need for them to say 'hi Im a Dev'. You see, devs are normal people like you and me. Its best you remember that. Devs are here, they are reading, they are posting as themselves, not as devs.
Originally posted by Thillian
Originally posted by lahari
I LoL'd
Well After being burned by the infamous Dark and Light release and the Vanguard release, I decided that I would not ever enter a new game until it has been alive for at least 90 days. This allows time for the first wave of players to tear through the content and find the real soul of a game. It is also enough time to get some reactive patching and content adds in by the develpers.
This game has recieved so much hype and so many of my buds were contacting me to get me into the game. I refused and chose to wait. I think I am glad I did.
Has anyone noticed, there hasn't been a really successful MMO launch in a long time? Seriously? Maybe the best sustained game is LOTRO and even it isn't really doing all that fantastic.
LOTRo is actually doing all that fantastic. The player base is currently slowly improving. The difference is, the adv campaign for lotro was/is much smaller than WoW/AoC. And while WoW spent 40$ mil just for advertisment before release, turbine hardly payed that much for the whole development.
I was participating in the Codemasters management of LOTRO not Turbines. The game isn't a flop, but its not really all that great. (my opinion). While I did enjoy the books as a kid, the movies as an adult, fantasy MMOs are getting way oversaturated IMO. And its a shame because LOTRO should be a centerpiece for that class of games.
Also Turbine is a publisher not the developer. And LOTRO has more than one publisher. Just an FYI.
I LoL'd
Well After being burned by the infamous Dark and Light release and the Vanguard release, I decided that I would not ever enter a new game until it has been alive for at least 90 days. This allows time for the first wave of players to tear through the content and find the real soul of a game. It is also enough time to get some reactive patching and content adds in by the develpers.
This game has recieved so much hype and so many of my buds were contacting me to get me into the game. I refused and chose to wait. I think I am glad I did.
Has anyone noticed, there hasn't been a really successful MMO launch in a long time? Seriously? Maybe the best sustained game is LOTRO and even it isn't really doing all that fantastic.
Are you still playing (or subscribed to) your first MMO?