| Username | lilune666 |
| Real Name | |
| Rank | Apprentice Member |
| Joined | January 2, 2007 |
| Gender | Male |
| Age | 29 |
| Location | Cedar City, UT, United States |
| Last Visit | July 4, 2008 |
| Post Count | 105 |
| Biography | |
| Quote |
Are they really making these changes to the game? Good God.
Just how much room we'll have to customize the Virtual tabletop will be what gets players off the fence, so to speak. The game is what you make it, truly.
The latest incarnation of D&D is a singular abomination. If third edition was like watching a loved one suffer a stroke, then this is AIDS. Where is the verisimilitude in tanking, for Christ's sake?
I'll see you in game. =)
Next episode: How to make a bong out of a pumpkin.
Maybe saying it's simple is more appropriate then saying it's shallow. Whether or not something is found to be Shallow is almost entirely a matter of opinion, as is the concept of complexity being a merit in itself. When something is simple, however, it's pretty f%$&ing obvious to the people it concerns.
To developers it's not just art and you're not just an art appreciator; it's also a product and you're also a consumer. The "average" person is going to choose lighter entertainment over complexity, because they just want to relax and have fun. There is still a significant demand for complex mmos, it's just that much more unlikely to see them released when the costs to develop them are so high.
Whether or not it's a matter of perspective.... is really a matter of perspective. ![]()
What aspect of MMORPG's are you more into?