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Profile: mastaofmurda
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Usernamemastaofmurda
Rank: 1/100Rank: 1/100Rank: 1/100Rank: 1/100Rank: 1/100
Real NameKeith Hanover
RankNovice Member
JoinedJanuary 11, 2005
GenderMale
Age(hidden)
LocationBoston, MA, United States
Last VisitSeptember 1, 2008
Post Count54
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    • Stuff that an AC3 must and must not have
    • I like that thinking outside of the box Jaguar. without thinking outside of the box, new features would never be implemented to any game :)

       

      id have faith in Turbine to keep the dynamic that AC1 had in attempt of recreating an AC3 because so much player feedback is available on the MMORPG forums and the Turbine AC forums...

      You want AC3 to be more based on AC2 than AC1?

    • Posted: 6/29/08 12:54 AM
      Asheron's Call
    • Stuff that an AC3 must and must not have
    • Originally posted by Suragai

      I would like to see a bank/postal system of some form, but I could live happily without an auction house. I remember having to run mules into strange and remote places then log off/on with the main to get items before someone half-inched them - that I can live without.


       

      Auction houses are great. that would be a feature id love to have

       

      Originally posted by brostyn

      All AC3 needs that is different from AC is much better graphics, and server infrastructure. The constant rubberbanding lead me to cancel, and the laughable graphics didn't help explain why the lag was always present. I think the character customization of AC is the best I've seen in any game(MMO or not). The continuing storyline was completely awesome.

      I was so hyped for AC2. I can't believe they thought that crap would fly. DDO and LOTRO are no where near AC quality. How is it Turbine can't make another game like AC? Are none of the devs still around?


      i demand an explanation for why AC had to suffer through so much LAG even at times with low server population :)

    • Posted: 6/28/08 11:16 PM
      Asheron's Call
    • AC Returners
    • yeah I also heard Age of Conan was a huge disappointment.... but they have a good attack system or something?

       

      i agree flypside... this guild is fun because everyones not  level 300 

       

    • Posted: 6/28/08 10:11 PM
      Asheron's Call
    • AC Returners
    • yea last few days theres been like 5-6 new people who introduced themselves.

      this is working out better than i had thought the plan would

      and even  an allegiance meeting is being planned

       

      GO frostfell.

    • Posted: 6/19/08 5:38 AM
      Asheron's Call
    • Stuff that an AC3 must and must not have
    •  

      Originally posted by Kindelnol

      A buff restriction based on level could work.

      The reason I suggested a skill restriction is because I think certain classes would require more buffs than others. For example, a mage not only needs to buff his magic but also needs better protection. If the skill was based on a similar formula to magic like Focus+Willpower, then they would tend to have more buffs than a melee spec.

      Also, the idea is intended to restrict the number of spells one has on himself, not just the rank of spells. This way the player is not 100% dependent on the buffs like in the previous version. This could be restricted by level if the system was incorporated right. Say at level 1-5 they can only have X amount of lvl 1 buffs on them at one time.

      Either way, I think some buff restrictions could really help, both for grouping and soloing. 

      I think a change in item magic is required too. I think it would be better if one buffs an entire set when buffing his equipment, vice each individual piece. It multiplies the amount of effort required to buff the ones items quite a bit. Weapons and shields would not be part of the armor set buff. They would have to be buffed independently.

        Good point about different classes requiring more buffs like mages, i hadn't even thought about that. Yeah, the skill for buff restrictions would definitely be based on focus + willpower or one or the other.

      You should post that idea on the turbine boards, they have a thread setup by the devs.

       

      Continuing my less-likely idea... the buff restriction based on level could could somehow differentiate between mage and melee and so mages would get higher buff limits and ranks than melees.

      your idea of buff restriction based on skill seems better though.

      If ac3 does not have decal: there wont be buff bots, so  it is also  a possibility that the devs wouldn't care about buff restrictions.

      I agree about item magic. It takes so much effort buffing pieces individually.

    • Posted: 6/12/08 1:51 AM
      Asheron's Call

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