| Username | mccoyy |
| Real Name | |
| Rank | Apprentice Member |
| Joined | March 27, 2007 |
| Gender | Male |
| Age | 42 |
| Location | Dallastown, WY, United States |
| Last Visit | May 3, 2008 |
| Post Count | 81 |
| Biography | |
| Quote | -I see stupid people.. |
Originally posted by Teiman
Dev's will start "thinking outside of the box" the day the users "think outside of the box". There are a number of different and unique games that get few subscriptions, and a "horde" of players that play WoW because are "bandwagon" followers.
Maybe your games suck, because your users suck.
Sorry,
No way your going to convince me here that your not completely wrong...the only bandwagoners here are the ones who agree with you without thinking about it.
I dont disagree that there are some cool games out there...but most of them are so old and outdated now that they really arent viable anymore...when they first came out they were nice but it took them so long to get good, its now too late.
I am not a WOW fanboi...but it proves that people not only will pay for a quality game, but they will KEEP playing it for a long time to come.
Originally posted by Ceredwynn
developers have been thinking outside the box and in return they got nothing but trashed.
cant expect developers to waste their efforts on failed projects when they can invest in something that will.
Can you please give me recent examples of dev's thinking outside the box but got trashed? thanks.
Originally posted by Czzarre
To be the devils advocate. If they are making millions on a proven blueprint, I dont blame the Devs. As much as the vocal minority (and yes, we are the minority) complain about needing something new...is a multimillion dollar company going to risk millions to take a risk and perhaps flop? ..when they know they will turn a profit if they follow the pack?
Thats one reason why there are no longer leaps or "revolutionary' games...its all moving in small steps.
Honestly, if I could make 5 million in a year just for turning out a WoW clone..I would too ...and I'd be comfortable with that
Czzarre,
Dont get me wrong my friend, but I could use an extra 5million bucks myself....however, if you were the president of a company that had any hope of being successful long term, and possibly had shareholders that say, helped you front the bill for that 5 million bucks up front....you wouldnt be around very long and your future as a game maker would get worse adn worse as long as you continued to put crap out....
Let me ask you a question, if Brad Mcquaid surfaced tomorrow and announced his "new" company Gameers Entertainment was developing another game ....would you rush out and pre-order? Probably not and I doubt too many others would..In fact, Ill bet Mr Mcquaid would have a hard time even turning any type of profit at this point.
This is not a good business model to follow (unless of course your happy being a one hit wonder)...sure, someone gets rich when the company profits 5mill....but probably lots of others lose...not to mention the employees etc...
I knew someone would say noone can afford $150.00 for entertainment which is complete BS....but I didnt expect things like:
games suck cuz users suck...cant really respond to this as I have no idea what you mean by that..are you inferring that companies make trashy games because they only need to be as good as the people that use them and we'll keep paying for them to turn a profit..you may have a point there.
The only question that I have is are the companies that make the games really that evil? Maybe they are but how will that effect them in the future..not to mention any names but arent there a few people and companies out there that you would never give another dime to? and what of the cost of making the game and the monthly subscription..wouldnt it make sense to keep the subscribers paying over time (not to mention the semi-annual "expansion disc" )rather than lose them and start all over from scratch again? You may say that they turn a profit from mainly the initial sale, but I as a business person would rather look at long term rather than short term profit. (or even better, both!)
Im talking out of my ass.....Not sure what to make of this either but one thing I can tell you is If a company say like Sony, with super deep pockets, ever decided to make the type of game Im referring to, a premium game for people that dont mind spending more money for a completely kick ass product...you would see alot of people finding the money I'm talking about to play it. AND...is 150 bucks and 30 bucks a month alot? not really...what do you spend on ipod songs, movies, and other stuff right now for entertainment both monthly and yearly?
Bottom line is, I dont go to Mcdonalds for hamburgers, I dont buy my clothes at the goodwill, i dont buy junk cars that fall apart in 3 months, and WHEREVER I DO go to buy things.......even though they are more expensive........those places are....strangely......Very busy ....and the employees look alot happier, wealthier, and motivated than the discount places.
(nothing against Mcdonalds and Goodwill of course ;))
Stop making trash games...
Cant make a kick ass game for $49.99 us and $12.00 month?
Cant figure out why people keep trying new games in droves, only to go back to WOW a month later and bitch cuz all the new games dont even come close?
Make a really kick ass game and charge $79.99 for it and charge $29.99/month....Be the first dev on the block to make a premium product.
Heck..charge me $150.00 for it and $29.99/mth...just get me the hell outta WOW.....
(I prefer a MMO set in space if anyones listening, but will settle for fantasy if i have to)
Oh, and P.S. ..there wil be lots of kids who will reply to this lol'ing and /ranting about how noone would be able to afford it or if they could be willing to pay it..
DO NOT BELIEVE THEM FOR A SECOND...you will get an incredible following who will ALWAYS continue to pay for a quality product and will /applaud you for keeping away the riff raff.
Can I get an AMEN brothers?
What characteristics of an MMORPG do you look at most?