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Profile: nethervoid
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Usernamenethervoid
Rank: 11/100Rank: 11/100Rank: 11/100Rank: 11/100Rank: 11/100
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RankNovice Member
JoinedMay 1, 2005
GenderMale
Age33
Locationxanex, CA, United States
Last VisitJuly 11, 2008
Post Count301
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    • Said I'd never do it, but...
    • Originally posted by Zsari

       

      Originally posted by Perception

      Anything else I should keep in mind?

      EDIT:  I forgot to mention one *very* important thing.   I tend to be labeled "troll", "jerk", "ahole" etc in MMO's.  I use... colorful... language.  I enjoy griefing.  I do my best to push others players buttons in chat.  Now, this being said, can anyone tell me a bit about the GM Staff of Vanguard?  To put things in perspective, I've been banned twice from Eve for foul language (hence why I'm looking for a new game).  Will I get reported and banned for saying bad words, or do players utilize the (hopefully implemented) word filter and ignore functions?  Are the GM's egomaniacs? 

       

      Errr... Try Serdon Server, and avoid Xeth plz.

      Actually he'd probably enjoy Sartok for the pvp griefing aspect.

    • Posted: 6/13/08 2:17 PM
      Vanguard: Saga of Heroes
    • I hate quests... and... other... things... [LONG POST]
    •  

      Originally posted by Pappy13
      Originally posted by nethervoid

       

      Originally posted by Pappy13

      So in my opinion it's not the game itself that determines the relative ease of grouping up, but rather the groups themself.  Generally speaking, PUG's are not fun.  They weren't fun in CoX and they are not fun in WoW.  However if you find a group of people that you enjoy grouping up with in either game it is quite enjoyeable in either game.  The game mechanics of grouping up are not the deciding factor.  I have no idea what psychological or pedagogical group problems CoX has remedied with it's game design.  That is a new one on me.

      Did you ever play EQ1?  Especially so if you played at release.  Almost every group was a pug, and it was a blast.

       

      Mechanics are the overall driver when determining if a game will have good pugs.  A game will have bad pugs if you have the following:

      - Fast leveling (people don't figure out their character while leveling)

      - Lots of solo content, and on par with group content (people haven't much reason to group, therefore do not figure out how to run their character in a group environment)

      - Light death penalty (people are not forced to increase their skill playing their character, then when entering the understandably harder group content, they die over and over and can't figure out why)

      - Much more solo quest content than group quest (game not focusing enough on group play, therefore players generally have less experience in a group environment)

      Lastly, but really nothing to do with what I just said, if you're doing level appropriate content in wow with level appropriate gear, no way you can survive without a tank in a group.  Someone has to soak the damage.  Most of those dungeons cannot be kite-tanked.  In the extreme case, I'd like to see someone in pre-raid, pre-badge gear go through heroic underbog without a tank.  lol  That would make a great you tube.

      No, I have not played EQ.  Have you ever been in a guild in WoW?  Fantastic grouping.  It's amazing how the people in a guild can suddenly be great group members when the game itself actually "teaches" you not to be.  Huh.  I don't understand it. (that was sarcasm in case you missed it.)

      Actually I stayed guildless until I hit max, and then joined a raiding guild.  We did some group stuff after that, but I actually pugged most of the pre-kara stuff.

       

       

      Most of WoW's pug problem can be attributed to the four reasons I stated in my post.  We didn't have any problems in EQ, and we also didn't have these four issues I stated here.  Nobody would say there was NEVER an issue with someone who didn't know their role in an EQ group or who got everyone killed all the time from being newbish in the area, but it was very rare.  Far more common was the person who was just new to the zone, but most times they were a good player and skilled with their class from previous grouping experiences.

      In EQ, you first start grouping around lv 10, and I would say at least half of the time from 10 to 20 you're grouped.  Beyond 20, unless you're really TRYING to solo, you're grouped.

    • Posted: 6/13/08 2:10 PM
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