| Username | redOrc |
| Real Name | |
| Rank | Novice Member |
| Joined | June 25, 2008 |
| Gender | Male |
| Age | 42 |
| Location | raanana, Israel |
| Last Visit | October 4, 2008 |
| Post Count | 32 |
| Biography | |
| Quote |
Originally posted by Urrelles
My God, the OP needs to stop being desne and listen to the comments.
You are utterly confusing different types of skills in completely different games. Guild wars skill comes from preplanning and tactical use of moves (aka skills).
Counterstrike is reflex skill. God of war is button memoriazation and stat builging skills. Zelda is puzzle and item usage skill. THESE ARE ALL COMPLETELY DIFFERENT TYPES OF SKILLS.
Guild wars skill comes into play in this order. NOW READ!
1- choosing your skills. You only get to use 8. You have over 50 to choose from. choose wisely. Oh and btw, these skills have all been balanced to near perfection, so no one skill is going to dominate.
2- Now that you chose yoru skill, distribute you stat points wisely. Each skill becomes more powerful is you increase its appropriate stat. But you only have so many stat points and the more poitns you layer into one stat, the more points it will cost.
3- Grab a team. You are part of a team, you are either a damage dealer, healer, fixer, debuffer, or pet maker. you need to work with your team well.
4- Use your skills correctly. Now you can use your skills in a combo to kill the enemy or use them sparingly to heal allies. It depends on yoru setup, but you can't just go out there spam moves. Everything takes timing.
If you want to feel this game at full difficulty, roll a PvP monk. Go to the random arena, setup your monk and go in there and start healing. You will quickly find out how friggin hard this game is when you have 4 people running all over the place that you have to, cleanse, and rez. You will find out real fast just how important your setup is. you will notice as lose battle after battle that you need a skill to counter this debuff and that debuff. you need a skill to defend yourself and you need a skill to quickly heal this person and that person. etc.
If this game takes no skill, then I expect you to play a monk flawlessly and win nearly every battle in the random arenas. Good luck.
Let me guess the next thread by OP:
"Monk in GW is broken. You cannot even heal yourself, you die before you do any damage. Thise game is broken."
Funcom is not falling.
The game is not what was expected, but you still have the Box version coming.
As for firing, the OP got it all wrong. Who would you fire ?
The guy who's job was to get 1/2 a mil ppl buying the game the first month and got twice the numbers ?
Or the guy who was responsible for making a PVP system and didnt get it right ?
The answer is: None of the above, cause the fire on future need and not past performance. And one of the did a great job and the other is needed to make the box work and fix the PC game.
It sounds like you got this unique sin build that half the world runs and sudently you dont kill anymore.
I dont know, I still run unique builds and have tons of fun in ra. AB has never been a place for pvp, cause ppl there can be harvested too easily.
Anyways, real pvp is only GVG and all other forms are just for fun.
Im playing for almost 3 years.
Last year has been exlusivly Guild Vs Guild.
No other computer game can give you such a rush of adrenaline and such a fealing of accomplishment, when you win a good fight with a peer guild.
Comparing GW to FPS is like comparing an american football game to 100m dash.
Sure you can hammer your way in PVE, never knowing there is skill involved, but once you get to PVP and GVG in particular, it is more and more like a highly strategic game with individual skills and the design of the entire 8 group builds.
You say, just pick the best skills, but what are the "best skills" ?
Lets just say, you do it, later I may explain why you cannot have a concept of "best skills".
Now even the most single minded build in GVG will have the following skills:
pure-damage skill, deep-wound skill, knockdown skill, weakness or poison or slow down skill, interrupt skill, maybe some healing skill, maybe some condition removal skill, maybe some regeneration skill., maybe some speed boost and some accelerated hit rate skill.
Lets say two players fight, what skill do you use and how, will influence what the outcome will be.
If you Deep-wound a guy, he does not heal so good, if you wait, yu may knockdown him when he's low in life and then DW him to finish him off, however if he slows you down, you will not catch him, so your plan goes away. He may also apply weakness on you, so you dont hit him as hard.
Lets look at the interrupt skill, when will you use it ? when the foe try to knock you down ? when he heals ? when he DW you ?
And so on and so forth, you see, the simplest 2 person fight, has many choices to make in split seconds and each will influence the outcome.
Now we dont fight 1Vs1, we fight 8Vs8 with several objectives, not just killing the other team. Also the builds are not the same, and you take sub-par build, to cover all the possible other build you may encounter. So it gets more and more complicated.