| Username | saint4God |
| Real Name | |
| Rank | Novice Member |
| Joined | July 9, 2007 |
| Gender | Male |
| Age | 32 |
| Location | Newark, DE, United States |
| Last Visit | June 27, 2008 |
| Post Count | 260 |
| Biography | |
| Quote |
Originally posted by UsualSuspect
I wonder if a Seer class could be implemented. A class that can see the future and inform people of what will happen to avoid the outcome. In game, that could be done like Timeshift. So like, you're about to go attack a Dragon and the Seer looks forward at the outcome. As you're fighting it, the main tank goes down because the healer was distracted. Seer uses the futureseeing power to roll back time a few seconds so the healer can keep the tank on its feet and things continue onwards.
Might be hard to implement, and the Seer would need some other powers to keep it interesting, but might be a cool class to play.
Make a gnome seer who breaks the law...then he'd be a Small Medium at Large.
Quest Giver. This is a class I'd like to play. Stand there with an exclamation point over my head and think of random things for adventurers to do. When a knight runs up to me, "Bring me 2 Giant Turtle Meats, 4 Rocksalt of LavaDeeps, 8 Roots of Forsaken, and 3 ForestGrove Cheddars...I'm making a soup tonight for some friends. Now, off with you!"
Mafia / Yakuza class. One phonecall *BAM!* mob dead.

The Tranquilizer. Armed to the teeth with a taser, tranq darts and knock-out gas. They render their victims/monsters unconscious, take the quest reward and be on their merry way. The monster wakes up able to fight later on. This will reduce respawing and mobs may show stitches where required quest organs were removed.
Dueler. This dedicated class can only fight and advance when a challenge is accepted in a one-on-one duel. They are far removed from Goldshire...er...public places due to their annoying reputation. They cannot heal, they fight with toothpicks and wear swimtrunks or bikinis. This will prevent them from challegening non-duelers to a duel.