| Username | surfing.stef |
| Real Name | viKKing |
| Rank | Apprentice Member |
| Joined | January 19, 2007 |
| Gender | Male |
| Age | (hidden) |
| Location | Somerset, Azerbaijan |
| Last Visit | July 1, 2008 |
| Post Count | 28 |
| Biography | Darkwind: War on Wheels |
| Quote | What break pedal? |
Quoting Sam Redfern, lead developper and designer of the game:
It's nearly 6 months since the last official update, and the most significant feature you might be interested to know about is the introduction of pedestrians.

The introduction of characters-on-foot allows players to get out and run away from a broken car before it explodes, engage in carjacking fun, and also to turn over a 'turtled' car. I spent some time working on pedestrian-specific features, for example they can crouch down behind cover and the game automatically figures out an angle from which they can fire rather than blasting away into their cover.
I have also spent significant time improving the Artificial Intelligence of NPC cars and pedestrians. They now have much improved pathfinding, as well as tactics - getting their peds to seek out and fight from behind cover, getting their cars to move themselves to their optimum range for their weapons, getting them to avoid becoming isolated in a combat.
If you're interested in reading up on some of the in-game happenings from a roleplaying perspective, our player-run bi-weekly (in game = bi-monthly) Darkwind Gazette is a good place to start: Darkwind Gazette
The 2046 season has just started, and runs for the next 12 weeks. So now is a great time to try out the game again, and try your chances in our 13 different leagues and ladders, all of which are free to play in. This season sees the introduction of pedestrian combat leagues, including a paintball one. Leagues
A warm thank you to the community as well for providing brand new vehicle texttures, this was needed and it has become a reality.
You guys rule. ![]()
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Yes, that's right, pedestrians (characters on foot) have been added live a few days ago.
Users submitted screenshots


Lead developper and game designer Sam Redfern spent an extra 12 hours shift to squash all those nasty little problems that appeared on the public release, Sunday, March 30th. ![]()
Unlike other online games, in Darkwind: War On Wheels (and legs
), new concept and ideas are permantly discussed and polished with the community. It brings a very unique touch to the gameplay.
So far, and until we are sure no other bugs from the integration of pedestrians code has happened, they are only available in town events.
Next big step will be wilderness integration, and this will lead to new features such as mutant beasts. ![]()
What are you waiting for? ![]()
Sam Redfern, game designer and lead developper for the game, recently announced code development had started for characters on foot.
This is a long awaited side of the game, many of the players have been waiting for.
Despite the fact it will certainly need a couple of months to reach the final milestone on that point, comments and expectations are discussed within game forums.
Here is a preview screenshot, from an internal test:

Game's forum topic with the announcement.
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At the same time, hostile bugs were presented . They are a common threat to the characters exploring ruined city of the wilderness, to gather some necessary resources.
Are you still playing (or subscribed to) your first MMO?