| Username | syllvenwood |
| Real Name | Brian Williams |
| Rank | Apprentice Member |
| Joined | June 11, 2003 |
| Gender | Male |
| Age | (hidden) |
| Location | eden prairie, MN, United States |
| Last Visit | October 12, 2008 |
| Post Count | 73 |
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well this finnally looks like a halfway decent game. Its even more awesome cause since you have to actually use strategy that kicks all the pvprs out which will also mean it should have a halfway decent community as well. And i love the ability to make and run my own parties, it gives each player a Huge variety of play options.![]()
after trying out the new 4th edition game, all i can say is i got soooooooo bored. New rules make it a pure hack and slash game, the entire rules focus pretty much on combat, spells are completly combat based now with a mere handful of exceptions. The characters now don't even invite any kind of noncombative roleplaying. They have no life, i just call them the class cause the next one i make seems strangely just like the last one. I will definatly stick with 3.5, very streamlined system that allows you to make an actual person, with history, strengths and weaknesses unique to that character. And i love how things have these additional effects that last until you save and after level 5 or so its extremly hard to fail a saving throw which makes all that stuff basically mute and near pointless and alot of bookkeeping.
This leads me to the rather depressing notion that roleplaying is almost dead, catering to the unimaginative fast reward seekers. I love hearing all the cries of how rules are secondary to the story and imagination and with Every one i have played who said that had house rules created to cover things ALREADY in the book, they just haven't even bothered to read the thing or understand it. A strong solid ruleset is the foundation upon which the imagination can be built, am i saying that we need to be rule nazis. No. But once you have a strong understanding of the rules they provide the structure for a good strong coherent and believable story, and you shouldn't be running games unless you have that, and if you dont then go for 4th edition cause as long as you can run combat thats all you need!
Eve is Not automatic, you raise a skill and it can take months before you can use it
Thats the exact same as a level grind, you wanna use that battle cruiser well you better wait 2 weeks to raise ship command and another 5 hours just to use the weakest one, you want in the best one you have to wait over a month and a half almost.. Its still a grind except in a level grind at least your doing something . And in eve you get close to finishing and some guy pwns you and you dont have a big enough clone time to start over
Originally posted by Lordmonkus
Originally posted by Arathor
Originally posted by Lordmonkus
I would just like to be able to jump into a WoW / AoC type of game and not have to level. Using WoW as an example here, I would love to able to log in, make a level 70 warrior for instance with a full set of level 70 greens and spec him for what I wanted whether it is pve pr pvp and be ready to start working on the level 70 dungeons for blue gear then move on to the larger raids instead of killing off 2 to 3 weeks of time leveling. Or go pvp for my pvp set of gear.
You do realise that's just another form of leveling? Only in this case you're grinding to level up item stats rather than grinding to level up character stats...
Thanks for the responses so far everyone.
I do realize it is just another form of leveling which is what burned me out on WoW pretty badly but it wouldnt be nearly as bad if say I could just make a new level capped toon with a base set of gear and spend my points on him and start in gathering gear. It's just such a pain in the ass to have to go back through the barrens quests and all the other ones first just to get to the level cap gear grind.
I can understand the enjoyment of progressing through a good story but to be honest if I want to play a game for story then a single player rpg will do that job way better any day imo.
Something I thought about Eve last night after posting and going to bed was that you still had to train your skills which isn't as bad as leveling characters in other mmos but you still have that time to wait. Eve's system is better than any other mmo I have player (I never played the old UO). Just imagine for a second though in Eve if you could make your character and you had say 40 million skillpoints to put into the skills anyway you chose to. Do you focus on a single races ships or do you go for diversity ? Do you go for combat oriented skills or tradeskills ? Do you focus on gunnery, missile or drone skills or spread across them all ?Do you get certain skills to 5 or just leave them at 4 ? These things to me would be extremely interesting and would eliminate the feeling new players seem to have when they say they can never catch up.
Keep in mind of course that not of what I am saying could actually ever be retrofitted into a game already made but it is something I would like to see happen in games coming out. I am keeping an eye on Darkfall for if and when it ever does come out.
ROFL i see this guy hasnt played Eve much. You hate leveling but its ok to wait 8 monthd to be able to handle the 3rd best mining ship or any of the decent combat ships. Anything over the Basic skills require about 4-5 months o max then the second tier skills can take almost a year to max
too bad it isnt even funny
What are your views on PvP?