| Username | thebom007 |
| Real Name | |
| Rank | Apprentice Member |
| Joined | June 18, 2004 |
| Gender | Male |
| Age | 22 |
| Location | Medford, OR, United States |
| Last Visit | September 4, 2008 |
| Post Count | 5 |
| Biography | |
| Quote | There are exceptions to everything in life. |
No need to be so crude Raizeen but ya you are right. I think people are getting confused between FPS controls and FPS aiming cause there is a difference. You can still have a reticule of where your aiming at and once locked onto the enemy still be hitting it. Unless you have played Tabula Rasa you may not get that. I totally agree that a regular FPS will not do well. Besides the lag issue it just does not seem to work so far. As far as i'm concerned unless it's going to have a retucule to aim at but not force you to have to keep it on the enemy. Yet still reward the character by keeping it on the enemy. Like more crit percentage, more knockback, more side effects if the weapon has any like life still or damage over time or buffs. Things like that to entice me to want to keep it on the enemy but still cause the intended amount of damage. If no bonuses were given for keeping on the enemy I would be ok but it damn well better be fps style otherwise I just won't be happy and i'll moan and groan while playing it because my love for Stargate preceeds everything.
Well i'm glad you got your account back. This seems to be a confusing issue for me as I've seen many people state that there char was deleted after they returned from a long hiatus. Any other examples from anyone would be nice. I'm starting to think they use to delete chars but stopped doing that after the game was out for a bit mabye?
Ya That would be cool if you could let me know that cause i've seen around here on the board that some people have come back and their chars were gone. So i'm pretty sure that they do get deleted eventually but nobody seems to know the exact time. I tried searching around for the info but was unable to find it. If anyone can find a link to an article or anything that would be awesome as well.
So to join this heated debate. I think Tabula Rasa got the aiming system down pat. one a target is aquired you don't have to aim right at the creature to kill it, but aiming at it with the full bead rewards you like better crit chance and whatnot. I believe this to be the best control scheme for SGW. A third person view that you can switch to mouse mode to use the UI. This way it's not the boring point and click. The ability to use cover is much better than with a point and click. It rewards people who like first person shooter games by giving a slight advantage if you aim right at the enemy without alienating people who don't like to have to do that by being able to aquire a target and not worrry if your aiming right at it. I love Halo 3 and other various FPS games. I happen to be good at them but that doesn't mean I want my SGW game to be skill only. Level and equipment should mattter in an MMO and not who can keep their eye on the target better. I believe this to be the only way this game can be played succesfully. As far as puzzles and non-combat things goes.
Tabula Rasa solved that problem by providing a UI mode. My only complaint with that is that you should be able to have an option to toggle so you can make it so you have to hold down the right mouse button for aiming and an option to turn that off so you have to hit a keyboard button to switch between aiming and UI mode for pointing and clicking in puzzles and various interfaces. Any comments on this are welcome, I would like to know what others think of this.
Knowing how long I can go not playing will determine if I ever start playing cause I get bored and I like to switch games alot but don't want to pay for a bunch of mmo's all the time.
Do you currently play any NCsoft published games?