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Profile: tmr819
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Usernametmr819
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RankHard Core Member
JoinedJanuary 2, 2007
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LocationWinchester, VA, United States
Last VisitOctober 10, 2008
Post Count125
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    • Lord of the Rings Online: Outfit System Overview
    • I was a bit disappointed by the LotRO character models, frankly. There seemed to be basically one face for each race/gender combination. You can tweak these faces a bit, but all human males, for example, look like pups from the same litter, basically.

      I would have like more variety in the faces -- but oh well. Nobody much sees avatar faces up close anyway.

      The ability to wear the best gear possible, but display what you like to the rest of the world, however, is very nice. How often I wished for a feature like this in WoW, which has some of the ugliest, most outlandish and absurd-looking gear imaginable, especially at the higher levels.

    • Posted: 9/30/08 8:13 AM
      General Discussion
    • Warhammer Online : Age of Reckoning: Preview: Is it Worth My Money?

    • Originally posted by Shoal
      Mess of a 'review'.

      Oh, for heaven's sake. The article was aptly titled as both a Preview (NOT a REVIEW) and was informative for prospective players. The author proceeded to do exactly what he intended to do: ask the sorts of questions any one of us might ask before buying this (or any) game.

      I thought the article was just fine; it made it very clear to me (as a PvE-loving "carebear", I guess -- lol) that Warhammer is definitely not the game for me.

    • Posted: 9/18/08 11:42 AM
      General Discussion
    • Lord of the Rings Online: Mines of Moria: The Rune-keeper
    • One of the things I have appreciated in LOTRO is the way things are generally "toned down".

      For example, the armors in LOTRO are not, for the most part, gaudy and ridiculous (as I think they are in WoW, frankly).

      Seeing lvl 70 players in WoW running about in their ludicrous purples, festooned with giant burning skulls and glowing shoulder pads and huge razor-like protrusions every which way, always just makes me laugh. Who could actually fight in a Halloween costume like that?

      In LOTRO, things look a bit more down to (Middle) Earth. Some skill animations are meant to serve as visual cues (both to yourself and other players) of what skills are being played, but these are more "hints to players" than garish displays of "magic" -- such as the ghost swords that appear when minstrels play a certain song evoking the past. But nothing -- at least thus far -- seems too "flashy" in my opinion, except perhaps the conjunctions, but perhaps those need to be flashy since they are a special event.

      With the Rune-Keeper, I do hope that the animations are modest and simple, and that, as I mentioned before, this class does NOT nullify or weaken, comparatively speaking, other classes in the game. From what I have seen thus far, I'm concerned that the RK class, while interesting, may be overpowered. I am particularly concerned that my minstrel, who can also "go healing" or "go dps" (War Speech) will be but a poor runner-up to the RK. It'll be interesting to see how this class plays out.

    • Posted: 9/12/08 9:10 AM
      General Discussion
    • Lord of the Rings Online: Mines of Moria: The Rune-keeper
    • The forums at LOTRO are awash with controversy and angst (much of it pretty ludicrous, in my opinion) about how the Rune-Keeper class somehow "breaks the lore".

      I say, lighten up, people. This is just a game based on novels upon which it is reasonably well based. Cut the developers some slack. People just need to chill about this issue, imo. The RK sounds like a fun class to play.

      My biggest concern with this class is with its dual role. As others have mentioned, will it be a more useful class than either the hunter or the minstrel? Will groups now be saying in the LFF channel, "5/6 for quest. Need RK -- NOT a mini"? I sure hope not.

      As with any hybrid class, I would hope the RK can only be a "fairly good" healer or a "fairly good" source of dps. What you give up in power you gain in flexibility. The class should function like, say, a pally or druid or shaman in WoW. In other words, it should NOT be as good at healing as a minstrel, and it should NOT dish out more dps than a hunter. If it does, I think the introduction of this class could really mess this game up.

      I don't want to feel like my hunter and minstrel are now "outclassed" and upstaged, as it were, by the RK. Other than that concern, I say, bring it on, Turbine! :)

    • Posted: 9/11/08 12:53 PM
      General Discussion

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