<
>

Profile: vanza001
Send PM  Forum Posts  Forum Topics 

Usernamevanza001
Rank: 1/100Rank: 1/100Rank: 1/100Rank: 1/100Rank: 1/100
Real Name 
RankNovice Member
JoinedMay 16, 2008
GenderMale
Age26
Locationbad, AL, United States
Last VisitSeptember 5, 2008
Post Count8
Biography 
Quote 

Most Recent Thread by vanza001 [more...]

vanza001 does not have a blog yet.

Latest User Gallery Images [more...]

vanza001 has not uploaded any photos or screenshots yet

Recent Forum Posts [more...]

    • If I dont like PvP, is this game for me ?
    • Both of you are retarded. But Its not linear at all. Each of the 3 cities are different PvE and RvR content so even if you win one you're not done and its NOT the same as any other of their cities unless you're only interested in experienceing the seiging of a city one time and then you're forever satisfied. You won't be. You'll want to do it again to do the other instances avaliable. You'll want to take the other cities. Being part of a city seige is the Dragon or god Raid of EQ. It is end of the campaign. That is all. The campaign is just one layer of the gameplay in this world. Your own personal goals with crafting, gear, Tome, and others are always open to you regardless of the campaign unless you want to be in those few very hard to get to places behind the enemies city walls. You, sir, are naming one of the millions of possible things you can do with your time in war and saying you can only do this through one path. Well, yeah, I can only kill the king if I take the city, yep.... you're right... but its not linear.

    • Posted: 5/26/08 4:31 PM
      WAR (Warhammer Online)
    • WoW and WAR. A detailed comparison.
    • Originally posted by Clyptso

      Why do you want to compare 2 different games? One isn't even out yet and you already want to compare them? Its freaking pointless. Play the game that you have the most fun in when WAR is released. Man the WOW FANBOYS and ANTI WOW FANBOYS need to give it a rest. WAR IS 5+ MONTHS OFF so wait till then to get jealous or cry or whatever.

      If you would have even paid attention to the beginning of my post this thread is because MANY MANY others say WAR = WoW clone and of course at that point any respectable thread falls into chaos.

    • Posted: 5/22/08 2:49 PM
      WAR (Warhammer Online)
    • WoW and WAR. A detailed comparison.
    • Originally posted by bee52

      Threads like this make me want to puke and never visit MMORPG.com again.

      Oh and:
      - AoC vs WAR
      - Darkfall will/won't come out
      - Such-and-such is the next WoW killer

      That's all that comes to mind.

      It's people like you who make this place suck. I am posting a well thought out and thorough thread to calmly provide the facts on the topic. This place just blindly falls into chaos because of all the fanbois who just want to vomit their opinion onto others without even considering anything. I've provided the facts and actually done so unbiasedly as I played and enjoyed most things about WoW.

    • Posted: 5/22/08 2:45 PM
      WAR (Warhammer Online)
    • WoW and WAR. A detailed comparison.
    • There has been way too much comparing of WoW to WAR on this site and I'm posting this here for reference for anyone who wishes to really learn the specifics of WAR's relationship to WoW.

      FIRST WoW != Warcraft and WAR != Warhammer. Many people are getting confused because people call WAR a WoW clone and then people try to explain how Warhammer came first. These are separate issues.


      I. The Intellectual Property:

      Warhammer came before Warcraft. Back in the 80's there was this little talented game studio called Blizzard. They wanted to make a RTS game. They knew that the biggest and best IP for a fantasy RTS would be Warhammer. At that time it had been around for 10-15 years and was very sucessful among nerds like us. The deal with Games Workshop fell through and Blizzard changed the IP only slightly because development had already started. Warcraft has been a great IP for them over the years and has grown into its own thing to be sure. Warcraft is NOT Warhammer however. It is not as deep it is not as old and it is not as cool (my opinion anyway).

      II. The MMO:

      WoW is the biggest selling and most successful MMO in history and could probably be described as the most successful video game period. WoW took the MMO and added Blizzards awesome propensity to polish. Everything was polished to the quality that a single player game expected and THIS was really what took WoW to the next level. Not only did they have the resources to build this massive world and art but also polished the gameplay and whatnot like only a really experienced game developer could.

      Every single game being released or developed now is studying WoW very heavily. This is a business and if someone is doing heads and shoulders better than everyone else you take some lessons from them.

      Let’s go over the different gameplay elements of these games for comparison. Here are what I think are what any MMO has that really determine how the MMO really plays.

      World Geography (and graphics), PvE, PvP, Crafting, Character Development and End Game.

      a) Word Geography:

      WoW had a persistent, non-instanced open world, like many before them. WoW filled these areas with much content which is a key to its success. Not many areas with no content. Dungeons were almost universally completely instanced. Every dungeon required a group or raid to do. This required planning and facilitated guilds and the end game that eventually developed. It was not quick or effective to form a pick up group for this content, thus further facilitating guilds.

      WAR has a persistent, non-instanced open world, like WoW and many before it.  WAR will be filling these areas with much content as well. Here is where the similarities end.  A new concept called Public Quests really sets WAR apart. Public Quests will make these open public areas much more group oriented without creating an instance and removing people from the world. All players will be involved in the same quest in an area should they wish to participate. The lore of the world and the story of the political climate will be expressed to the player in a much more visceral way. Also WARs dungeons are not completely instanced. Only small single to double group instances for the bosses. HUGE DIFFERENCE than 40 person raids.

      Also WAR's geography will play a significant role in the Tome of Knowledge. Instead of getting a small amount of XP when you enter an area for the first time (like in WoW) you will actually unlock entire chapters in your Tome of Knowledge about the different areas and beasts you encounter. You can reference these chapters at any time and in the Tome you will find many things to accomplish in an area other than just stepping foot into it.  While similar in concept WAR takes it beyond anything any WoW player has ever seen.

      WAR looks very similar to WoW graphically. This is because Warcraft, the intellectual property, is based on Warhammer's intellectual property. So Warhammer’s game logically will look similar to WoW. Don't judge a book on its cover.

      b) PvE:

      WoW was all about PvE and it did a pretty damn good job of it. Classes were created with this playstyle in mind. Balancing entire groups of players against raid encounters was Blizzards primary focus. WoW's combat system is a target and activate style ability system.

      WAR also has a target and activate style ability system, however, WARs classes are created with RvR in mind. Classes are not balanced against raid encounters, but against the other side. If an ability is not useful in both PvE and PvP it is not included. This is a HUGE difference. You cannot make classes for PvE and expect them to work well and be fun, across the board, for PvP as well, however, you can make a class fun against people and it will be affective against AI.

      Along with the combat system, PvE has a lot to do with world content. Like I mentioned above WoW has done wonderful things with world content and polish. WAR will be no exception. Public Quests and the Tome of Knowledge will be mountains of content to explore along with the typical NPC quests.

      c) PvP:

      WoW was terrible for PvP as it was tacked on and worthless. The classes were not created with PvP in mind. The item economy was not created with PvP in mind. This part of WAR has no real similarities at all to WoW. WAR PvP comes directly from Mythic's previous MMO DAoC but it is much more a part of the world than in DAoC. Every level 1-40, will have RvR areas and players will be frequently asked to participate through Tome and world content.

      There is nothing similar to capturing the enemies’ capital city in WoW.

      d) Crafting.

      Not much is known about WAR crafting. We know that we won't be crafting everything. If it is not of use to players regularly we probably won't be crafting it. Potions, Upgrades, etc. will probably be the entire focus of the crafting system. This comes from WoW in some ways because in WoW not everything that could be crafted was worthwhile to other players at all. They do not want this in WAR, anything you can craft should be either components of other stuff or stuff that is actually useful when participating in RvR. Crafting will focus on supplementing or upgrading a character, not equipping him completely.

      e) Character Development:

      WoW and WAR and basically every MMO since EQ has a very similar character progression. You earn XP and gain abilities over time. WoW gave you upgrades to the same abilities. WAR will not. You will only get an ability once, but its effectiveness will scale so you will still use it 40 levels later. WAR also has two different sets of abilities known as Moral and Tactics. Moral abilities are extra powerful abilities that can only be used once you've been in a fight for a bit. WAR will also have things called Tactics which will provide a wide range of bonuses and can be swapped out before the fight depending on your situation.

      Most importantly here is that WAR has a smaller leveling curve. Max level of 40. And no plans to raise the level cap because that would really break the balance of the tier 4 RvR which is the main goal of both sides and subsequently all persons on a server. This is far more casual friendly and facilitates activity in the tier 4 RvR game.

      f) End Game:

      This leads us directly into the end game. This is where WAR really stands out. The point of this game is not PvE. It is not character development. It is not equipment (through high end raids). This point of this game is to vanquish your enemies in RvR combat and to pillage and loot their capital cities. There will be no raid schedules, no doing the same content over and over for a drop, just RvR. End Game PvE will be similar to PvE throughout the game. Dungeons will be non-instanced until the boss or sub-boss'. Crafting will be used to supplement a character, not equip him completely so crafters should find more to do at the end game.

       

      III: Conclusion

      WAR may look like WoW and if you just glanced at it you might want to write it off because none of us want another WoW, we still have that. However, WAR is the culmination of the best ideas from a variety of successful MMOs including DAoC, WoW, and UO most heavily. All video games take what's been done and do it better. They take what they've learned and make perceived improvements. WAR is definitely an MMO and thus will no doubt have many things in common with the dominant game in the industry. It would be stupid to create a game after WoW that didn't learn from its success but WAR IS NOT a clone of WoW. They only look similar because of the similarities in the intellectual property which is all because one was based off of the other. The games are really night and day.

    • Posted: 5/22/08 1:21 PM
      WAR (Warhammer Online)

Special Offers

MMORPG.COM Polls

How many MMORPG titles are you currently subscribed to?

None
One
Two
Three
Four or more

(login to vote)

View all polls