| Username | viza |
| Real Name | |
| Rank | Novice Member |
| Joined | November 20, 2005 |
| Gender | Male |
| Age | 39 |
| Location | Baltimore, MD, United States |
| Last Visit | July 24, 2008 |
| Post Count | 197 |
| Biography | |
| Quote |
Originally posted by necrotank
This is good to know, I didn't realize that. I still like the way WOW does that part better, as I would prefer not waiting out the timer. It is a minor issue but would be a nice fix.
If they did this people would exploit it to avoid being killed in pvp.
Originally posted by Meltdown
I personally love AoC, I have 2 80s already (don't ask), but it seems after the first month, half of everyones guild is disappearing. Even some of the highest sought after camps are becoming barren. And this is on Deathwhisper one of the two highest pop servers I believe, at least higher pop pvp servers.
So whats up with that? Anyone else notice this phenomenon?
2 80's O.O
I'm on level 78 on my first char and pretty much ready to bail. The balance is so far towards casters, it should really be called Age of Casters ROFL. I'm not into playing a caster type so am off to find a game that has better balance between archetypes. I love melee in this game, don't get me wrong, but you really get dominated by casters to the point of ridiculous.
Another issue is that unless you do one type of build for a given class you are useless. There's pretty much no variety in class builds. You build one way or you are gimped for a given class, which is strange given the fact that there are two trees and a archetype tree for each class.
Take conq for example, my favorite class (on paper anyway). If you build for group buffs, you do 2h which is all well and good. As well you'd expect that this build would do less damage than a dual wield which has less buffs and defense than 2h. However the buffs if you feat cap them, aren't very effective. They are for you personally, but what's the point in doing a group build if you are the only one that gets anything worthwhile? It definitely doesn't balance against the extra dps you can get dual wielding, well overall it doesn't.
A defensive build's signature ability is Guard of Dancing Steel. This does a lot of damage against other melee but is useless against casters. So what you end up with defensive build is a fair build for fighting other melee, complete gimp for casters, and marginally useful group buffs, who can get stunned and KD by a character little over half his level. 2 of them can easily kill you by tag team stunning and they never miss.
If you spec the other way you do a lot more damage but nowhere near the damage you do as a DPS class, which is to be expected, but it begs the question, is this a class that's even worth playing if the group benefits are so marginal AND the ac/dps is fairly lame?
It just seems like most abilities are over crippled in one tree or another in every class. I picked this class because of the promise it had as a leadership class (read group buffs). Unfortunately it's got nuttin'. The buffs (except personal buffs) scale horribly beyond level 60.
I'll give it another shot once they finish the game and fix all of the abilities so you have a choice in how you build and either way you go, your class is viable for one purpose or another ; ) I've talked to a lot of players and this is a resounding theme with most classes. For Conq, it's Carnage spec, Barbarian, reaver etc.
It's just soooo beta. All that being said, for the play time I got out of it, I think it was worth the initial cost and 2 months, but beyond that, not so much. I'm cutting out at lvl 80 but will keep an eye on it in case something exciting happens or they manage to balance things out a little better.
I may look back into Tabula Rasa and see where that game is. I was in a similar position there, though the issue there was content... _boring_ after the novelty wears off.
-Viz
Originally posted by gurugeorge
Originally posted by SamMc247
ok this all sounds great, except that i am not familiar with the term 'motherboard' what is it exactly? i probably know it as something else.
The motherboard is the big circuit board that holds all the other components of the PC together. If you don't know what a motherboard is, it might be wise to read up a lot on the web before starting to build a PC.
Especially about counting standoffs and matching each one to a mounting hole in the MB before you screw it down and power it up ROFL.
TSSSST POP
>smoke<
Originally posted by Da1e
I'm tired of seeing 'SOE ruin games' , 'Typical SOE to mess that up' and general hate towards SOE, so much so that it has almost become a trend.
It is really annoying, as I have seen people put things like 'no way im playing this game, its made by SOE' .....what kind of idiot would do that??
Just beacuse many people think they have ruined SWG, doesn't make them bad. Just because they released VG too unfinished, doesn't make them bad.
I have to respond to this because it's so juicy...
First point... SOE did "ruin" swg, but if you've played it lately, it's hellaciously fun and stable. It feels a lot like it did before the combat upgrade, fun wise.
Second point... People don't forget. Because of the Vanguard and CU fiascos, there are a lot of gamers that won't touch an SOE game, ever again. You can't change the entire ruleset of a game like they did with SWG. That isn't what people signed up for that have been there. It's like changing the rules and making them up as you go along in the middle of a football game (compressed time scale of course) and doing things like making passing the football illegal for a quarterback. It simply doesn't fly. Adjustments are one thing, but a whole combat system rewrite? Are you kidding me? Sorry but I can't fault anyone that feels this way. Unless you've been through it, you can't either.
Third... I'm one of those people that felt they ruined swg. I also feel like they've undone a lot of the damage they did by making the game better. That game is fun now. I'm a pre-cu vet, did the jedi grind before then, and still think it's a blast. Their new dev team rocks and have managed to rekindle the magic.
That being said, I'm playing AoC right now... when my guild gets sick of it, I'll reactivate my Vanguard and SWG accounts.
-Viz
Originally posted by Winterfresh
You gave the backstory only one line? C'mon, it deserves better than that. It's surprisingly more rich than "aliens take over Earth, humanity struggles."
aliens take over Earth, humanity struggles... and gets really bored.
There all fixed. Seriously, after level 30 this game is a grindfest. You fight the same aliens over and over only they change color later and get tougher. The content is weak, though the puzzles are pretty decent. I just wish there was more agro/tactical variety to break things up.
It's a shame because the gameplay is excellent and graphics are absolutely stunning... I loved everything else about it, especially the guns and armor. The story content and variety is just meh. As well there's a lot of content balancing that needs to happen.
One hell of a game environment and class system though. I definitely feel like I got my money's worth, but it's a diversion, not a long term game, at least for me. Had they come up with a good PvP system (Bane vs. Humans? Duh?) with open PvP instances along side PvE only ones (so everyone is happy), I'd still be playing for sure.
The whole "my clan is bigger than yours" aspect is what made me not want to participate.
If you want a breath of fresh air while you find your next long term game this is an excellent choice. Maybe you'll see something I didn't.
-Viz
Aside from questing, what do you spend most of your time doing in-game?