In a new forum post, Ubisoft Massive outlined massive patch notes for its Division 2 PTS title update 6, testing all manners of Skills, Talents, and Controls.
First up, skills:
Hive:
The Stinger hive now applies the Bleed status effect on hit.
Can now be picked up and placed down elsewhere.
The charges that remain when picked up are saved.
No longer uses a cooldown, but instead uses a charge-up mechanic similar to chem launcher.
Chem Launcher:
Repair cloud no longer repairs a hostile players armor.
Talents saw tweaks as well, including the following for Basic Gear Talents:
Critical: Buff
+20% Critical Hit Damage (up from +15%).
Surgical: Buff
+15% Critical Hit Chance (up from +10%).
Devastating: Buff
+10% Weapon Damage (up from +5%).
Empowered: Buff
+20% Skill Power (up from +10%).
Hard Hitting: Buff
+25% Damage To Elites (up from +10%).
Vital: Buff
+25% Health (up from +20%).
Hardened: Buff
+20% Armor (up from +10%).
Insulated: Buff
+30% Hazard Protection (up from +10%).
Restorative: Buff
+30% Health On Kill (up from +10%).
Self Adjusting: Buff
+30% Armor Regeneration (up from +20%).
Destructive: Buff
+40% Explosive Damage (up from +20%).
Capacitive: Buff
+50% Skill Duration (up from +20%).
Controls saw a bunch of fixes as well:
Fixed Reload issues in shooting range when key was mapped to mouse wheel.
Reload is now buffered if pressed during weapon switch.
Added autolookcenter and 180 turn settings to consoles.
Added option to take cover on long press, this is for people who really dislike being 'sucked into cover' when they roll.
Grenade aim assist implemented.
Can be disabled in options.
Improved visual hit feedback responsiveness.
Hipfire now forces the character to walk.
Hive skill can be picked up now.
Improved responsiveness of traversing cover and moving around corners.
Reduced time to recover after a drop, players should get control back quicker.
Improved visibility of all enemies when aiming.
Fixed weird stairs.
Check out the full list of changes here.